using UnityEngine;
using UnityEngine.AddressableAssets;

[CreateAssetMenu(fileName = "RoomDataSO", menuName = "Map/RoomDataSO")]
public class RoomDataSO : ScriptableObject
{
   //房间图标
   public Sprite roomIcon;
   //房间类型
   public RoomType roomType;
   //房间要加载的场景
   public AssetReference sceneToLoad;
}
